KeyShot is the first realtime ray tracing application that uses a physically correct render engine based on scientific research in the areas of scientifically accurate material representation and global illumination. Luxion is a leading developer of advanced 3D rendering and lighting technology.
Information on other Luxion products, Luxion’s reseller program, education opportunities and special upgrade offers will also be available. Live demonstrations will be held daily, July 23rd through July 25th at booth #251 in the Exhibit Hall ( hours and information). Meet us a SIGGRAPH 2013 in Anaheim, California to see the new ZBrush integration and newest features in KeyShot 4.1.
This plugin will be available via the plugins page of the KeyShot website at KeyShot 4.1 is currently available for purchase here with a free trial available at For media interested in reviewing the new version of KeyShot or the ZBrush plugin, please contact. When any changes are made to the geometry in ZBrush, users may select the GoZ or All button again to transfer any changes back over to KeyShot with all material, animation, environment, lighting and settings maintained inside KeyShot.Ĭurrently in private beta, the KeyShot plugin for ZBrush will be available late Summer of 2013.
This transfers the current SubTool or all SubTools directly into KeyShot. After installation of the GoZ plugin for KeyShot, the user simply selects GoZ or All from the Tool menu inside ZBrush. Like other KeyShot plugins, one click brings the ZBrush mesh and textures into KeyShot. With the new ZBrush plugin, KeyShot is now able to seamlessly import SubTools from ZBrush, even retaining PolyPaint data in the process.” “KeyShot has proven to be one of the fastest ways of achieving realistic renders in a short amount of time.” say Dominic Qwek, 3D Artist and KeyShot user, “It’s simple workflow, clean user interface and amazing rendering capabilities allows me to focus more on the art and less on the technical side of things.
This integration with the ability to update the design inside KeyShot throughout the entire process will ultimately lead to better designs and better images in a shorter period of time.” The artist now no longer has to wait with the the rendering until the design is finished, but start visualizing concepts from its earliest stages. “This is the first plugin of its kind that makes a rendering application an integral part of the artist’s process. “We’re excited to bring this level of integration with KeyShot to the ZBrush community.” Thomas Teger, Vice President of Products and Strategy at Luxion. Image: modeled in ZBrush, rendered in KeyShot by Dominic Qwek. ZBrush users gain the ability to import and update their work inside KeyShot while retaining all textures. Models may also be updated inside KeyShot through KeyShot’s LiveLinking capability. Now, with the new KeyShot for ZBrush integration, through the installation of the GoZ KeyShot plugin, users gain the ability to import geometry while retaining SubTools, texturing and PolyPainting. Previously, ZBrush users have imported ZBrush geometry into KeyShot by exporting an. ZBrush is a digital sculpting and painting program used by 3D professional across the media and entertainment industry. What about to render into Cinema4d instead of KS? Maybe you will not get problems if you render from Cinema.Irvine, California, July 23rd, 2013 – Luxion, a leading developer of advanced rendering and lighting technology and maker of KeyShot ®, the first real time ray tracing and global illumination program, is pleased to introduce integration between KeyShot and Pixologic TM ZBrush ® debuting this week at SIGGRAPH 2013 in Anaheim, California, June 23rd-25th at the Anaheim Convention Center. The integration is based on GoZ TM, Pixologic’s in-house application for transfer of meshes with a single button click. There are some high poly object that can be optimised with a low count poly otherwise you will handle a very big file. There are some parts that can be optimised, there are too many fillet or bevels and you must "take a look" to the final distance of the camera and put down the number of polygons for some object that will stay so far from the camera. OBJ is a good way to export to KS, but you need to optimise del file first, otherwise key shot doesn't handle it smoothly. If you want optimise the file you need to "clone" the similar objects by using "rendering Istances" but this works only if you stay into Cinema4D for rendering, if you export the file all become polygonal object.
Yes, you have too much polygons, 13 millions of poly is a very high mesh and handle this kind of file to another software can drive it crazy.
Do I have too much polygons? How to prevent that and make it still look smooth. From my insights and theories I have following questions: